The fastest-growing sector in college and university sports— by far—is a new player to the game: Esports. “Nothing else is even close to that,” says Dennis Jezek, director of athletic communications. So it made sense that students supported Barry’s decision in 2019 to create an Esports program, similar to programs at schools across the country, including Ohio State, Georgia State, and UC-Irvine.
“Esports has a lot of student engagement. It has a lot of applications for college athletics,” says Jezek, “so that’s the primary reason why Esports was targeted as the first new intercollegiate varsity sport since 1998.” A newer professional sport, Esports involves video gaming leagues and teams that compete in organized, multiplayer video game competitions. They often feature games that have risen in the era of streaming internet and include Fortnite, League of Legends, Counter-Strike, Call of Duty, Overwatch, and Madden NFL. Professional gaming today is a billion-dollar, international industry.
So, a Barry program? Sure. But a varsity sport? Absolutely, says Lance Hotchkiss, head coach of the program.